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Fur v0.1x

Fur experiment on the gpu. I have found a paper on the internet speaking about fur-rendering, i fount it to be easy so i wanted to give it a try. I believe the paper can be found at ATI’s website....

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OpenCL 4 Java & Processing

I finally took  the time to play with OpenCL. I was motivated by the particle example from Rui Madeira. After speaking with him, he gave me a few other links on more examples like Memo Akten‘s...

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(hmm) Greebles

Since Star Wars(tm) (so i’ve read), texture-based techniques have been used to improve the detail on planar and easily curved surfaces. The one i’m talking about here is called Greebles. Apply an...

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JavaCL, the new OpenCL4Java

I have noticed that OpenCL4Java is on version 1.4beta by now and that my examples were crashing when running on a GPU device. Today i took the time to do something about it. I have downloaded the new...

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Mass cube rendering

I have recently done some experimental work in order to render mass amounts of cubes. I was moved by this video from Smash, i wanted to know how far i would be able to go on my NVidia GT240M (rendering...

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Evaluate a Cubic Bézier on GPU

I’ve made an application as an example for this thread on how to compute/evaluate a Cubic Bézier Curve using a Geometry Shader. The formula is pretty straightforward as described by this wikipedia...

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Ping-pong technique on GPU

Hello there. Here is a new tutorial, this time about ping-pong on the gpu. I’ve been wanting to write about it for sometime, finally it’s off my todo list. Let’s get down to business. Ping-pong...

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GML Viscosity

So here it is, the application and source code for GML Viscosity. I finally took the time to clean up this project and make a public release. In the packages you will find binaries and source code for...

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Aliasing Beauty

Finally, i posted about the Aliasing Beauty, a relative to Black&White project created for Written Images book. Read more..

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1d to 2d

At some point you might end up needing to convert a 1d index value to access a 2d array. Here’s how you can do it. // Texture is POT, NxN int x = index % N; int y = index / N; As noted by Diogo...

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